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Venom is part of an older anatomy study, then it finally turned to be venom, as i always liked this vilain from spiderman comics. This was heavily inspired on the design of the creator of Venom, Todd McFarlane, one of my favorite comic artist, along with Jim Lee, and reponsible for inspiring me to follow an artistic career.

I really enjoied this project as it was one of my first attempts to sculpt with z-brush, I ended up tweaking him in mudbox too, but the most part of this job were done inside zbrush.

The sculpting task were almost done in one night, but I tweaked a lot for over a month, specially the displacement exporting part and texture and shading. I am now working in the animation, check back soon the animation session.

Texture and shading were done in 3dsmax8 and Photoshop, rendered with Mental Ray.

The Gargoyle is an image I made really quick. This is the environment for Venom to play his role.
I modeled the base mesh in 3dsmax8, sculpted it later in mudbox, one day of work.
T his one I brought back the hipoly model and did a polyreduct to make it more rock like.

The building took me one day of work... it is pretty simple geometry, texturing and lighting took me another day.